KSP-kOS/libmaneuver.ks

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global function man_get_dv {
parameter p_periapsis, p_apoapsis, p_altitude.
local radius is ship:body:radius.
local rs is radius + p_altitude.
local rp is radius + p_periapsis.
local ra is radius + p_apoapsis.
local a is (ra + rp) / 2.
return sqrt(ship:body:mu * (2 / rs - 1 / a)).
}
global function man_get_dv_hohmann {
parameter p_altitude, p_target.
local vi is man_get_dv(ship:orbit:periapsis, ship:orbit:apoapsis, p_altitude).
local vf is 0.
if p_altitude < p_target {
set vf to man_get_dv(p_altitude, p_target, p_altitude).
} else {
set vf to man_get_dv(p_target, p_altitude, p_altitude).
}
return vf - vi.
}
global function man_get_duration {
parameter p_dv, p_throttle.
local total_thrust is 0.
local total_isp is 0.
local engs_count is 0.
list engines in engs.
for eng in engs {
if eng:ignition = true and eng:flameout = false {
set total_thrust to total_thrust + eng:availablethrust * p_throttle.
set total_isp to total_isp + eng:isp.
set engs_count to engs_count + 1.
}
}
local f is total_thrust * 1000.
local m is ship:mass * 1000.
local e is constant():e.
local p is total_isp / engs_count.
local g is 9.80665.
return g * m * p * (1 - e ^ (-p_dv / (g * p))) / f.
}
global function man_node_circularize {
parameter p_pos.
local dv is 0.
local tn is 0.
if p_pos = "apo" {
set dv to man_get_dv_hohmann(ship:orbit:apoapsis, ship:orbit:apoapsis).
set tn to time:seconds + ship:orbit:eta:apoapsis.
} else {
set dv to man_get_dv_hohmann(ship:orbit:periapsis, ship:orbit:periapsis).
set tn to time:seconds + ship:orbit:eta:periapsis.
}
print "=> Planning circularization maneuver : " + round(dv, 1) + " m/s".
add node(tn, 0, 0, dv).
}
global function man_node_exec {
local nd is nextNode.
print "=> Preparing maneuver".
local dur is man_get_duration(nd:deltav:mag, 1).
wait until nd:eta <= (dur / 2) + 60.
lock steering to nd:burnvector.
wait until nd:eta <= (dur / 2).
print "=> Executing maneuver".
local ti is time:seconds.
local tf is ti + dur.
lock throttle to 1.
wait until tf - time:seconds < 0.25.
lock steering to ship:facing.
lock throttle to 0.1.
local dv is nd:deltav:mag.
until nd:deltav:mag > dv {
set dv to nd:deltav:mag.
}
lock throttle to 0.
remove nd.
}
global function man_launch {
parameter p_direction, p_throttle.
print "=> Launch".
lock throttle to p_throttle.
lock steering to ship:facing.
stage.
wait 2.
stage.
wait until ship:altitude >= 150.
lock steering to heading(p_direction, 90).
}
global function man_gravity_turn {
parameter p_direction, p_angle, p_velocity, p_apoapsis.
print "=> Gravity Turn".
wait until ship:velocity:surface:mag >= p_velocity.
local gt_start is heading(p_direction, 90 - p_angle).
lock steering to gt_start.
wait until vang(ship:facing:vector, gt_start:vector) < 1.
wait until vang(ship:srfprograde:vector, ship:facing:vector) < 1.
lock steering to heading(p_direction, 90 - vang(ship:up:vector, ship:srfprograde:vector)).
wait until ship:orbit:apoapsis >= 0.95 * p_apoapsis.
lock throttle to 0.3.
wait until ship:orbit:apoapsis >= p_apoapsis.
lock throttle to 0.
wait 1.
stage.
wait 1.
stage.
}