KinPortal/Game/Game.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{FAA2E885-42FD-49FD-8678-925331BBE9C8}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KinPortal</RootNamespace>
<AssemblyName>KinPortal</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>400c0308-ad81-481b-9a51-0bf95f95bd5b</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>
</ApplicationIcon>
<Thumbnail>
</Thumbnail>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publier\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Jitter">
<HintPath>..\Jitter\Jitter\bin\Release\Jitter.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Kinect, Version=1.8.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Kinect.Toolkit">
<HintPath>..\..\..\..\..\..\Program Files\Microsoft SDKs\Kinect\Developer Toolkit v1.8.0\Assemblies\Microsoft.Kinect.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Kinect.Toolkit.Interaction">
<HintPath>..\..\..\..\..\..\Program Files\Microsoft SDKs\Kinect\Developer Toolkit v1.8.0\Assemblies\Microsoft.Kinect.Toolkit.Interaction.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Camera.cs" />
<Compile Include="CollisionStrategy.cs" />
<Compile Include="Cursor.cs" />
<Compile Include="DrawPortalStrategy.cs" />
<Compile Include="Geometry.cs" />
<Compile Include="GrapStrategy.cs" />
<Compile Include="HandsProjection.cs" />
<Compile Include="HandsState.cs" />
<Compile Include="HandsTracker.cs" />
<Compile Include="InterruptorObject.cs" />
<Compile Include="NoCollisionStrategy.cs" />
<Compile Include="NoTargetingStrategy.cs" />
<Compile Include="Object.cs" />
<Compile Include="Portal.cs" />
<Compile Include="PortalCollisionStrategy.cs" />
<Compile Include="PortalManager.cs" />
<Compile Include="ShapeFactory.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game.cs" />
<Compile Include="Scene.cs" />
<Compile Include="DynamicObject.cs" />
<Compile Include="SimpleObject.cs" />
<Compile Include="TargetCollisionStrategy.cs" />
<Compile Include="TargetingStrategy.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Resources\Resources.contentproj">
<Name>Resources</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{75D6A435-2F46-4192-B2B7-37A17468C066}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 et x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>