using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace KinPortal { public class InterruptorObject : DynamicObject { public CollisionStrategy CollisionStrategy {get; private set;} public InterruptorObject(string filepath, Vector3 pos, Quaternion rot, Scene scene, ShapeType shapeType, bool isStatic, TargetingStrategy tstrategy, CollisionStrategy cstrategy) : base(filepath, pos, rot, scene, shapeType, isStatic, tstrategy) { CollisionStrategy = cstrategy; } public InterruptorObject(string filepath, Scene scene, ShapeType shapeType) : this(filepath, Vector3.Zero, Quaternion.Identity, scene, shapeType, false, new NoTargetingStrategy(), new NoCollisionStrategy()) {} public void Collision(DynamicObject obj) { CollisionStrategy.Collision(this, obj); } public override void Update(GameTime gameTime) { CollisionStrategy.Update(this, gameTime); base.Update(gameTime); } } }