40 lines
1.1 KiB
C#
Executable File
40 lines
1.1 KiB
C#
Executable File
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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namespace KinPortal {
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public class Cursor : DrawableGameComponent {
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public Point Pos {get; set;}
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public Point Size {get; set;}
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public Texture2D Texture {get; set;}
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public HandsState Hand {get; private set;}
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private SpriteBatch m_cursor;
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public Cursor(KinPortal.Game game, SpriteBatch sprite,string filepath, Point size, HandsState hand)
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: base(game) {
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Pos = new Point(0, 0);
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Size = size;
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Texture = Game.Content.Load<Texture2D>(filepath);
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Hand = hand;
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m_cursor = sprite;
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UpdateOrder = 2;
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}
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public override void Update(GameTime gameTime) {
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KinPortal.Game game = (KinPortal.Game) Game;
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Pos = Hand.Pos;
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base.Update(gameTime);
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}
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public override void Draw(GameTime gameTime) {
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Rectangle place = new Rectangle(Pos.X - Size.X / 2, Pos.Y - Size.Y / 2, Size.X, Size.Y);
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m_cursor.Begin();
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m_cursor.Draw(Texture, place, Color.White);
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m_cursor.End();
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base.Draw(gameTime);
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}
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}
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}
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