139 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			XML
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			XML
		
	
	
		
			Executable File
		
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <PropertyGroup>
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    <ProjectGuid>{75D6A435-2F46-4192-B2B7-37A17468C066}</ProjectGuid>
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    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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    <OutputType>Library</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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    <ContentRootDirectory>Resources</ContentRootDirectory>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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    <PlatformTarget>x86</PlatformTarget>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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    <PlatformTarget>x86</PlatformTarget>
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  </PropertyGroup>
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  <PropertyGroup>
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    <RootNamespace>WindowsGame1Content</RootNamespace>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\monkey.fbx">
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      <Name>monkey</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_wall.png">
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      <Name>tex_wall</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\cube.fbx">
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      <Name>cube</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\sphere.fbx">
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      <Name>sphere</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_cursor_blue.png">
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      <Name>tex_cursor_blue</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_cursor_red.png">
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      <Name>tex_cursor_red</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_floor.png">
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      <Name>tex_floor</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="textures\tex_roof.png">
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      <Name>tex_roof</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\level.fbx">
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      <Name>level</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_portal_blue.png">
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      <Name>tex_portal_blue</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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    <Compile Include="textures\tex_portal_red.png">
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      <Name>tex_portal_red</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\portal_blue.fbx">
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      <Name>portal_blue</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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    <Compile Include="models\portal_red.fbx">
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      <Name>portal_red</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="textures\tex_target.png">
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      <Name>tex_target</Name>
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      <Importer>TextureImporter</Importer>
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      <Processor>TextureProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="models\target.fbx">
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      <Name>target</Name>
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      <Importer>FbxImporter</Importer>
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      <Processor>ModelProcessor</Processor>
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    </Compile>
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  </ItemGroup>
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  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
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       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="BeforeBuild">
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  </Target>
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  <Target Name="AfterBuild">
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  </Target>
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  -->
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</Project> |