139 lines
5.7 KiB
XML
Executable File
139 lines
5.7 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{75D6A435-2F46-4192-B2B7-37A17468C066}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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<ContentRootDirectory>Resources</ContentRootDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace>WindowsGame1Content</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\monkey.fbx">
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<Name>monkey</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_wall.png">
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<Name>tex_wall</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\cube.fbx">
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<Name>cube</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\sphere.fbx">
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<Name>sphere</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_cursor_blue.png">
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<Name>tex_cursor_blue</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_cursor_red.png">
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<Name>tex_cursor_red</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_floor.png">
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<Name>tex_floor</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="textures\tex_roof.png">
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<Name>tex_roof</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\level.fbx">
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<Name>level</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_portal_blue.png">
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<Name>tex_portal_blue</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="textures\tex_portal_red.png">
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<Name>tex_portal_red</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\portal_blue.fbx">
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<Name>portal_blue</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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<Compile Include="models\portal_red.fbx">
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<Name>portal_red</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="textures\tex_target.png">
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<Name>tex_target</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="models\target.fbx">
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<Name>target</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |