KinPortal/Resources/Resources.contentproj
2020-05-15 12:18:51 +02:00

139 lines
5.7 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{75D6A435-2F46-4192-B2B7-37A17468C066}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Resources</ContentRootDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>WindowsGame1Content</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="models\monkey.fbx">
<Name>monkey</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_wall.png">
<Name>tex_wall</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="models\cube.fbx">
<Name>cube</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="models\sphere.fbx">
<Name>sphere</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_cursor_blue.png">
<Name>tex_cursor_blue</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_cursor_red.png">
<Name>tex_cursor_red</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_floor.png">
<Name>tex_floor</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="textures\tex_roof.png">
<Name>tex_roof</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="models\level.fbx">
<Name>level</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_portal_blue.png">
<Name>tex_portal_blue</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="textures\tex_portal_red.png">
<Name>tex_portal_red</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="models\portal_blue.fbx">
<Name>portal_blue</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\portal_red.fbx">
<Name>portal_red</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="textures\tex_target.png">
<Name>tex_target</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="models\target.fbx">
<Name>target</Name>
<Importer>FbxImporter</Importer>
<Processor>ModelProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>