KinPortal/Game/TargetCollisionStrategy.cs
2020-05-15 12:18:51 +02:00

40 lines
933 B
C#
Executable File

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace KinPortal {
public class TargetCollisionStrategy : CollisionStrategy {
private TimeSpan m_reloadTime;
private bool m_lock = false;
public void Update(InterruptorObject obj, GameTime gameTime) {
if(m_lock) {
m_reloadTime += gameTime.ElapsedGameTime;
if(m_reloadTime.Milliseconds >= 300.0) {
m_lock = false;
}
}
}
public void Collision(InterruptorObject hostObj, DynamicObject obj) {
if(obj.IsStatic == true || m_lock) {
return;
}
DynamicObject o = new DynamicObject(
"models\\monkey",
new Vector3(0, 0, 8.0f), Quaternion.Identity,
hostObj.Scene, ShapeType.SPHERE, false, new GrabStrategy()
);
//o.PhysicModel.AffectedByGravity = false;
hostObj.Scene.AddComponent(o);
m_lock = true;
m_reloadTime = TimeSpan.Zero;
}
}
}