25 lines
295 B
C
25 lines
295 B
C
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#pragma once
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#ifndef TEXTURE
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#define TEXTURE
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#include <GL/glew.h>
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#include "ressource.h"
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class Xr_Texture : public Xr_Ressource
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{
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public:
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Xr_Texture();
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Xr_Texture(char*);
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virtual ~Xr_Texture();
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GLuint getTextureId() const;
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void load();
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private:
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GLuint T_id;
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};
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#endif
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