#pragma once #ifndef MATERIAL #define MATERIAL #include "texture.h" class Xr_Material { public: Xr_Material(); Xr_Material(bool, bool, float, float, float, Xr_Texture*); ~Xr_Material(); void enableShadow(); void disableShadow(); void enableShaderless(); void disableShaderless(); void setAmbient(float); void setDiffuse(float); void setSpecular(float); void attachTexture(Xr_Texture*); void detachTexture(); float getAmbient() const; float getDiffuse() const; float getSpecular() const; Xr_Texture* const getTexture() const; /* à ajouter -> support multi-texturage */ private: bool M_shadow; bool M_shaderless; float M_ambient; float M_diffuse; float M_specular; Xr_Texture *M_texture; /* à ajouter -> support multi-texturage */ }; #endif