#pragma once #ifndef MESH #define MESH #include "ressource.h" class Xr_Mesh : public Xr_Ressource { public: Xr_Mesh(); Xr_Mesh(char*); Xr_Mesh(Xr_Mesh const&); virtual ~Xr_Mesh(); float* const getVertex() const; float* const getTexCoord() const; float* const getNormal() const; int getFaceNumber() const; void load(); private: float *M_vertex; float *M_texCoord; float *M_normal; int M_faceNumber; }; #endif