#pragma once #ifndef OBJECT #define OBJECT #include #include "mesh.h" #include "material.h" #include "box.h" class Xr_Object { public: Xr_Object(); ~Xr_Object(); bool isReady() const; float* const getPos() const; Xr_Material* const getMaterial() const; Xr_AABB* const getBox() const; void attachMesh(Xr_Mesh*); void detachMesh(); void loadToServer(); void unloadToServer(); void attachMaterial(Xr_Material*); void detachMaterial(); void setPos(float, float, float); void draw(); private: Xr_Mesh *O_mesh; Xr_AABB *O_box; Xr_Material *O_material; float O_pos[3]; bool O_isReady; }; #endif