9 lines
169 B
GLSL
9 lines
169 B
GLSL
uniform sampler2D texture;
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varying float lum;
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void main()
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{
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//gl_FragColor = texture2D(texture, vec2(gl_TexCoord[0])) * lum;
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gl_FragColor = vec4(lum, lum, lum, 0);
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}
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