16 lines
266 B
GLSL
16 lines
266 B
GLSL
uniform mat4 modelview;
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uniform mat4 projection;
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uniform mat4 lightProjection;
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uniform mat4 lightModelview;
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varying vec4 lightCoord;
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void main()
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{
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gl_Position = projection * modelview * gl_Vertex;
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lightCoord = lightProjection * lightModelview * gl_Vertex;
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}
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