KinPortal/Game/InterruptorObject.cs
2020-05-15 12:18:51 +02:00

27 lines
979 B
C#
Executable File

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace KinPortal {
public class InterruptorObject : DynamicObject {
public CollisionStrategy CollisionStrategy {get; private set;}
public InterruptorObject(string filepath, Vector3 pos, Quaternion rot, Scene scene, ShapeType shapeType, bool isStatic, TargetingStrategy tstrategy, CollisionStrategy cstrategy)
: base(filepath, pos, rot, scene, shapeType, isStatic, tstrategy) {
CollisionStrategy = cstrategy;
}
public InterruptorObject(string filepath, Scene scene, ShapeType shapeType)
: this(filepath, Vector3.Zero, Quaternion.Identity, scene, shapeType, false, new NoTargetingStrategy(), new NoCollisionStrategy()) {}
public void Collision(DynamicObject obj) {
CollisionStrategy.Collision(this, obj);
}
public override void Update(GameTime gameTime) {
CollisionStrategy.Update(this, gameTime);
base.Update(gameTime);
}
}
}