XRay3D/test/shader/.svn/text-base/test.vert.svn-base

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2020-04-17 18:11:57 +02:00
uniform mat4 modelview;
uniform mat4 projection;
void main()
{
gl_Position = projection * modelview * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
}