XRay3D/test/shader/.svn/text-base/test.vert.svn-base
2020-04-17 18:11:57 +02:00

10 lines
155 B
Plaintext

uniform mat4 modelview;
uniform mat4 projection;
void main()
{
gl_Position = projection * modelview * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
}