10 lines
155 B
Plaintext
10 lines
155 B
Plaintext
uniform mat4 modelview;
|
|
uniform mat4 projection;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = projection * modelview * gl_Vertex;
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
}
|
|
|