XRay3D/include/object.h
2020-04-17 18:11:57 +02:00

42 lines
658 B
C++

#pragma once
#ifndef OBJECT
#define OBJECT
#include <GL/glew.h>
#include "mesh.h"
#include "material.h"
#include "box.h"
class Xr_Object
{
public:
Xr_Object();
~Xr_Object();
bool isReady() const;
float* const getPos() const;
Xr_Material* const getMaterial() const;
Xr_AABB* const getBox() const;
void attachMesh(Xr_Mesh*);
void detachMesh();
void loadToServer();
void unloadToServer();
void attachMaterial(Xr_Material*);
void detachMaterial();
void setPos(float, float, float);
void draw();
private:
Xr_Mesh *O_mesh;
Xr_AABB *O_box;
Xr_Material *O_material;
float O_pos[3];
bool O_isReady;
};
#endif