XRay3D/include/texture.h
2020-04-17 18:11:57 +02:00

25 lines
295 B
C++

#pragma once
#ifndef TEXTURE
#define TEXTURE
#include <GL/glew.h>
#include "ressource.h"
class Xr_Texture : public Xr_Ressource
{
public:
Xr_Texture();
Xr_Texture(char*);
virtual ~Xr_Texture();
GLuint getTextureId() const;
void load();
private:
GLuint T_id;
};
#endif